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Seven Rings In Hand: Sonic and the Secret Rings Original Sound Track (ソニックと秘密のリング オリジナルサウンドトラック Sonikku to Himitsu no Ringu Orijinaru Saundotorakku), is the two disc (audio CD) original soundtrack of Sonic and the Secret Rings. It was exclusively released in Sega Direct stores, which are only. Sonic 2 Secret Rings Edition is a hack of Sonic 2 by MainMemory. It features no new art or level layouts, and few new features, instead adding replayability to the original game by adding various missions that you can attempt to complete, although there are several levels where completing certain missions is impossible, and some levels where it is impossible to lose.
Coming in the wake of Sonic's disastrous self-titled next-gen offering, Secret Rings seems like a godsend. While Sonic the Hedgehog painfully juggled a cavalcade of overly ambitious yet underdeveloped elements, Rings aims to rethink the gameplay of classic Sega Genesis Sonic with a Wii-mote twist. Here, you hold the controller horizontally as you steer the titular mammal through all manner of platforming perils. 'Our goal was to create a simple, engaging game that brings Sonic's speed and personality alive in an entirely new way,' explains Director Yojiro Ogawa. 'The game is very fast-paced and Sonic is using his speed to constantly run forward, but there are alternate paths players can take within levels and different ways to complete the levels.' At first, Rings' fixed camera, narrowly focused level design, and largely on-rails gameplay might seem oversimplified, but it's far more instinctive, addictive, and fun than any 3D Sonic game in recent memory. Plus, Sega plans to augment the single-player action with over 30 multiplayer minigames that make use of the Wii's controller in creative new ways.
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. The game is completely reliant on motion controls for nearly every action, however the motion controls are very unresponsive to the point that they make the game near unplayable at times.
The camera is locked behind you at all times, even if you're moving backwards. This makes it difficult to see where the enemies and obstacles are, especially the ones that you have already passed. The on-rails gameplay also means you can only move slightly left and slightly right, compounding the inability to control Sonic, leading to some cheap deaths during the play through.
You need to hold the A button to jump even though you never had to do that in any of the previous games. The boss fights fall prey to basic patterns that make them incredibly easy once memorized. In fact during the first boss fight (the Sand Scorpion), the game even tells you to hit the target on the back of the boss to damage him.
The controls aren't properly explained in the game. At least one of the tutorials fails to explain anything about what it is supposed to give instructions about how to use, and the boost mechanic when riding on rails is not even mentioned in any tutorial. Mediocre visuals that look barely above a PlayStation 2 game. You are required to do lots of separate missions on the same level to gain access to the next level, as the mission you need to complete to get the World Ring is not specified within the game, so to find out you must look up which mission has the World Ring or complete the mission and get the World Ring. This artificially pads out the length of the game, and kills all sense of urgency the story provides with the next point.The story is nonsensical; Erazor throws an arrow at Shahra but Sonic blocks his arrow and hits him instead. Erazor then tells Sonic that he will remove the arrow if he gathers the World Rings for him. If he does not do so before the flame goes out, Sonic dies.
Whenever you unlock a new mission, you aren't told what mission you unlocked and you can't skip the messages all at once, meaning they have to be clicked through one by one. There is no real way to figure out which mission grants a World Ring, you will have to look up a guide know which mission does so. Sonic and the Secret Rings received mixed - to - positive reviews from critics, and has a Metacritic score of 69. However some people have criticized the game due to how the controls work in the game and the general gameplay itself. After this game and Black Knight's mediocre reception, the 'Sonic in Tales and Myths' games were discontinued.TheRetroReplay was highly critical of the forced motion controls, citing it to be unresponsive to the point of making the game pretty much unplayable. He deems Sonic the Hedgehog (2006) to be a better game than this one because it had better control. He gave Secret Rings the 'Bubsy 3D' rating and declared it the worst Sonic game he had played.
Somecallmejohnny expressed similar sentiments, declaring this game to be worse than Sonic 06 and because of it's poor controls.
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